Global Healthcare Gamification Industry By Applications (Fitness management, Medical Training, Medication Management), and By Product (Enterprise based solutions, Consumer based solutions)-Global Size Analysis and Market Forecast 2019-2025

  • Product Code:
    RP-ID-10078341
  • Published Date:
    21 Oct 2022
  • Region:
    Global
  • Pages:
    110
  • Category:
    Healthcare & Pharmaceuticals
  • Publisher:
    Pub-ID-27

Impact Analysis on the Growth of Market

Inflation and Looming Recession to Haunt Businesses:

In 2022 & 2023, market players expected to sail in rough waters; might incur losses due to huge gap in currency translation followed by contracting revenues, shrinking profit margins & cost pressure on logistics and supply chain. Further, U.S. economy is expected to grow merely by 3% in 2022.

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The Research Report is Updated with 2022 Base Year, 2023 Estimated year and Forecast till 2035 with Market Insights.


With the dip in global production, the GDP has contracted in 2020 and impacted the market across the world. Upon placing a Sample Request, you will receive an updated report with 2022 as base year, 2023 as estimated year and forecast to 2035. This will have market drivers, recovery rate in the market, insights and competitive analysis.



Market Overview:

Translate Report

Global Healthcare Gamification Industry was valued at USD 18 Billion in the year 2017. Global Healthcare Gamification Industry is further estimated to grow at a CAGR of 12% from 2019 to reach USD 44.53 Billion by the year 2025. North America region holds the highest Industry share in 2017 and the Asia Pacific is considered as the fastest growing Industry in the forecasted period. At a country level, India and China are projected to grow strongly in the coming years.

Major market players in Healthcare gamification Industry are Microsoft, Adidas Group, Apple Inc., Fitbit, Inc., Nike, Inc., Ayogo Health, Inc., Google LLC, Rally Health, Inc., Badgeville, Hubbub Health, Inc., and brief overview of 10 companies is also provided in the report. Rising research and development expenses cater to changing demand of end users. Similarly, growth strategies such as acquisition, merger, and expansion of the distribution network were few techniques adopted by most of Tier 1 and Tier 2 manufacturers in recent years.

SWOT Analysis of Healthcare Gamification Industry:
Strength:
Focus on wellness in the workplace
Increased adoption of smartphones
Weakness:
Tech-savvy gaming applications
Opportunities:
Constant advancement of software. For ex. healthcare app like Healthify Me.
Generated interest in the healthcare and education industry.
Threats:
Intense competition has developed among the producers.
Low motivation and research in actual game design hamper the productivity.

The global healthcare gamification Industry is segmented into three parts –By Product, Applications and Game type. The product segment is divided into enterprise-based solutions and consumer-based solutions. Consumer-based solutions contribute to the highest Industry share.

Healthcare Gamification Industry Segmentation:
By Applications
• Fitness management
• Medical Training
• Medication Management
• Physical Therapy

By Game Type
• Casual Games
• Serious Games
• Exercise Games

By Product
• Enterprise-based solutions
• Consumer-based solutions

Detailed customization is also available for you. Further, if the report listed above does not meet your key requirements. Our customized research report will analytically cover the required Industry information you need which will help you to plan your business decisions.

By Region
• North America
o USA
o Canada
• Europe
o Germany
o U.K.
o France
o Italy
o Rest of Europe
• APAC
o China
o India
o Japan
o Rest of Asia-Pacific
• RoW
o Latin America
o Middle East & Africa


Geography Analysis:


The report further discusses the market opportunity, compound annual growth rate (CAGR) growth rate, competition, new technology innovations, market players analysis, government guidelines, export and import (EXIM) analysis, historical revenues, future forecasts etc. in the following regions and/or countries:

  • North America (U.S. & Canada) Market Size, Y-O-Y Growth, Market Players Analysis & Opportunity Outlook
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market Size, Y-O-Y Growth & Market Players Analysis & Opportunity Outlook
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC(Finland, Sweden, Norway, Denmark), Ireland, Switzerland, Austria, Poland, Turkey, Russia, Rest of Europe), Poland, Turkey, Russia, Rest of Europe) Market Size, Y-O-Y Growth Market Players Analys  & Opportunity Outlook
  • Asia-Pacific (China, India, Japan, South Korea, Singapore, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market Size, Y-O-Y Growth & Market Players Analysis & Opportunity Outlook
  • Middle East and Africa  (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market Size, Y-O-Y Growth Market Players Analysis & Opportunity Outlook

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