Global 5G in VR Market Size study, by Component (Software, Services, Hardware) by Application (Consumer level, Enterprise level, Industrial level) and Regional Forecasts 2020-2027

  • Product Code:
    RP-ID-10328145
  • Published Date:
    9 Oct 2020
  • Region:
    Global
  • Pages:
    201
  • Category:
    ICT & Telecom
  • Publisher:
    Pub-ID-14

Impact Analysis on the Growth of Market

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Global 5G in VR Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Virtual reality is a 3D environment created by the computer which entirely immerses end-users in an artificial world exclusive of the real-world. The VR can be applied in multiple end use industries namely, science, advertising, medicine, entertainment and more. the VR is majorly used in Gaming and enhancing customer experience in entertainment industry.But all the use of VR necessitates a logistical compilation and an exponential increase in data usage. Thus, requiring high speed and volumes of data for an optimum VR experience which can be provided through 5G network connection. The 5G network has the essential bandwidth, low latency and high speed enabling a seamless VR experience. The massive adoption of VR in end-use industries such as retail and e-commerce drives the market. Further, the demand for high speed connectivity and augmented proliferation of connected devices and mobiles across the globe fuels the market growth. Connected devices with a poor connection endure high patency and low data rates which is solved by the 5G networks. As per Forbes, the addition of 5G brings about 10 times decrease in latency rates and also improves data rates. Thus, the growing use of VR through simple devices as smartphones and connected devices drives the market growth. As in June 2020, Verizon Media launched a new extended reality toolset under the name Verizon Media Inmersive for creating augmented mixed, virtual reality advertising and branded content with a focus on next generation 5G experiences. While launch of the tech-enabled smartphones which can support VR supports the market growth. For Instance: HTC VIVE and Qualcomm technologies announced their collaboration to develop Vive’s WAVE development platform. This will enable businessmen and carriers to use use this technology to offer VR facility. However, difficultly in maintenance and high cost of virtual reality devices impedes the growth of the market over the forecast period of 2020-2027.

The regional analysis of global 5G in VR market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the early introduction and adoption of technology in the region. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as rising disposable income, rising population would create lucrative growth prospects for the 5G in VR market across Asia-Pacific region.

Major market player included in this report are:
Facebook
Huawei Technologies
Qualcomm Inc.
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component:
Software
Services
Hardware
By Application:
Consumer level
Enterprise level
Industrial level

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global 5G in VR Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. 5G in VR Market, by Region, 2018-2027 (USD Billion)
1.2.2. 5G in VR Market, by Component, 2018-2027 (USD Billion)
1.2.3. 5G in VR Market, by Application, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global 5G in VR Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global 5G in VR Market Dynamics
3.1. 5G in VR Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global 5G in VR Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global 5G in VR Market, by Component
5.1. Market Snapshot
5.2. Global 5G in VR Market by Component, Performance - Potential Analysis
5.3. Global 5G in VR Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
5.4. 5G in VR Market, Sub Segment Analysis
5.4.1. Software
5.4.2. Services
5.4.3. Hardware
Chapter 6. Global 5G in VR Market, by Application
6.1. Market Snapshot
6.2. Global 5G in VR Market by Application, Performance - Potential Analysis
6.3. Global 5G in VR Market Estimates & Forecasts by Application 2017-2027 (USD Billion)
6.4. 5G in VR Market, Sub Segment Analysis
6.4.1. Consumer level
6.4.2. Enterprise level
6.4.3. Industrial level
Chapter 7. Global 5G in VR Market, Regional Analysis
7.1. 5G in VR Market, Regional Market Snapshot
7.2. North America 5G in VR Market
7.2.1. U.S. 5G in VR Market
7.2.1.1. Component breakdown estimates & forecasts, 2017-2027
7.2.1.2. Application breakdown estimates & forecasts, 2017-2027
7.2.2. Canada 5G in VR Market
7.3. Europe 5G in VR Market Snapshot
7.3.1. U.K. 5G in VR Market
7.3.2. Germany 5G in VR Market
7.3.3. France 5G in VR Market
7.3.4. Spain 5G in VR Market
7.3.5. Italy 5G in VR Market
7.3.6. Rest of Europe 5G in VR Market
7.4. Asia-Pacific 5G in VR Market Snapshot
7.4.1. China 5G in VR Market
7.4.2. India 5G in VR Market
7.4.3. Japan 5G in VR Market
7.4.4. Australia 5G in VR Market
7.4.5. South Korea 5G in VR Market
7.4.6. Rest of Asia Pacific 5G in VR Market
7.5. Latin America 5G in VR Market Snapshot
7.5.1. Brazil 5G in VR Market
7.5.2. Mexico 5G in VR Market
7.6. Rest of The World 5G in VR Market

Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. Facebook
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Huawei Technologies
8.2.3. Qualcomm Inc.
8.2.4. ZTE Corporation
8.2.5. Samsung Electronics
8.2.6. Google
8.2.7. SK Telecom
8.2.8. LG Corporation
8.2.9. Microsoft Corporation
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption
TABLE 1. Global 5G in VR market, report scope
TABLE 2. Global 5G in VR market estimates & forecasts by Region 2017-2027 (USD Billion)
TABLE 3. Global 5G in VR market estimates & forecasts by Component 2017-2027 (USD Billion)
TABLE 4. Global 5G in VR market estimates & forecasts by Application 2017-2027 (USD Billion)
TABLE 5. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 6. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 7. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 8. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 9. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 10. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 11. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 12. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 13. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 14. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 15. U.S. 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 16. U.S. 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 17. U.S. 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 18. Canada 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 19. Canada 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 20. Canada 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 21. UK 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 22. UK 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 23. UK 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 24. Germany 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 25. Germany 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 26. Germany 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 27. RoE 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 28. RoE 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 29. RoE 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 30. China 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 31. China 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 32. China 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 33. India 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 34. India 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 35. India 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 36. Japan 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 37. Japan 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 38. Japan 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 39. RoAPAC 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 40. RoAPAC 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 41. RoAPAC 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 42. Brazil 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 43. Brazil 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 44. Brazil 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 45. Mexico 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 46. Mexico 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 47. Mexico 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 48. RoLA 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 49. RoLA 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 50. RoLA 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 51. Row 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 52. Row 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 53. Row 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 54. List of secondary sources, used in the study of global 5G in VR market
TABLE 55. List of primary sources, used in the study of global 5G in VR market
TABLE 56. Years considered for the study
TABLE 57. Exchange rates consideredFIG 1. Global 5G in VR market, research methodology
FIG 2. Global 5G in VR market, market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global 5G in VR market, key trends 2019
FIG 5. Global 5G in VR market, growth prospects 2020-2027
FIG 6. Global 5G in VR market, porters 5 force model
FIG 7. Global 5G in VR market, pest analysis
FIG 8. Global 5G in VR market, value chain analysis
FIG 9. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
FIG 10. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
FIG 11. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
FIG 12. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
FIG 13. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
FIG 14. Global 5G in VR market, regional snapshot 2017 & 2027
FIG 15. North America 5G in VR market 2017 & 2027 (USD Billion)
FIG 16. Europe 5G in VR market 2017 & 2027 (USD Billion)
FIG 17. Asia pacific 5G in VR market 2017 & 2027 (USD Billion)
FIG 18. Latin America 5G in VR market 2017 & 2027 (USD Billion)
FIG 19. Global 5G in VR market, company market share analysis (2019)














 

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Facebook
Huawei Technologies
Qualcomm Inc.
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation

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