Holographic Display Market: Global Drivers, Restraints, Opportunities, Trends, and Forecasts up to 2024

  • Product Code:
    RP-ID-10078111
  • Published Date:
    Mar 2019
  • Region:
    Global
  • Pages:
    112
  • Category:
    Semiconductor & Electronics
  • Publisher:
    Infoholic Research
Global Holographic Display Market: Drivers, Restraints, Opportunities, Trends, and Forecast up to 2024
Overview:
The global holographic display market is expected to witness a significant growth during the forecast period, driven by key factors such as growing preference for holographic display solutions for brand advertising over traditional advertising practices, rising interest on incorporating holographic display technologies in medical applications, and increasing preference for holographic display solutions in stage performance & events. In addition, with an increase in the volume of consumer electronics devices, such as mobile phones and televisions, the integration of holographic display solutions into consumer electronics applications is expected to generate new business opportunities. However, the high cost coupled with customer concerns over ROI and poor visibility in high brightness are the key factors restraining the market growth.
Market Revenue and Segmentation Analysis:
The global holographic display market is expected to grow at a CAGR of 34.3% during the forecast period 2018–2024 to reach revenue of $5,210.00 million by 2024.
The market is segmented based on types, display type, applications, and regions. Based on types, the market is segmented into true holographic display and other commercial holographic display. Based on the display type, the market is segmented into interactive and non-interactive; among these, non-interactive holographic display was dominant in 2017 and is expected to remain the same during the forecast period. In terms of applications, the market is segmented into commercial, medical, gaming & entertainment, education, automotive, and others.
Regional Analysis:
The Americas dominates the holographic display market, followed by Europe with a minimal market share difference. In terms of revenue, the Americas accounted for the highest market share in 2017 and is projected to remain dominant during the forecast period. Majority of the businesses/companies in this region are focusing on upgrading their existing display technologies for marketing and advertising to enhance customer engagement. The report also covers a country-wise analysis of the holographic display market across various regions including the Americas, Europe, Asia Pacific, and Middle East & Africa (MEA).
Benefits and Vendors
The report contains an in-depth analysis of vendor profiles, which include financial health, business units, key business priorities, SWOT, strategies, and views; and competitive landscape. Few of the key players profiled in this study are Provision Holding, Inc., Realfiction, SeeReal Technologies S.A., RealView Imaging Ltd., Konica Minolta, Inc., MDH Hologram, Holoxica Ltd., Voxon Photonics, Real Vision, AV Concepts, Inc., and Marvel Technology (China) Co., Ltd.
The study offers a comprehensive analysis of the “Global Holographic Display Market”. Bringing out the complete key insights of the industry, the report aims to provide an insight into the latest trends, current market scenario, and technologies related to the market. In addition, it helps the venture capitalists to understand revenue opportunities across different segments to take better decisions.
Table of Contents
1 Report Summary 11
1.1 Executive Summary 11
1.2 Scope of the Report 12
1.3 Industry Trends 13
1.4 PEST Analysis 14
2 Report Outline 15
2.1 Research Methodology 15
2.2 Report Assumptions 15
3 Market Snapshot 17
3.1 Overview 17
4 Market Outlook 18
4.1 Overview 18
4.2 Market Definition – Infoholic Research 19
4.3 Segmentation 19
5 Market Characteristics 20
5.1 Market Trends 20
5.2 Market Dynamics 20
5.2.1 Drivers 21
5.2.1.1 Growing preference for holographic display solutions for brand advertising over other traditional advertising practices 21
5.2.1.2 Rising interest in incorporating holographic display technologies in medical applications 22
5.2.1.3 Increasing preference for holographic display solutions in stage performance and events 22
5.2.2 Restraints 23
5.2.2.1 High cost coupled with customer concerns over return on investment 23
5.2.2.2 Poor visibility in high brightness environment 23
5.2.3 Opportunities 23
5.2.3.1 Holographic display solutions for consumer electronics applications 23
5.2.3.2 Integrating holographic display technologies in educational settings 23
5.3 DRO – Impact Analysis 24
6 Types: Market Size and Analysis 25
6.1 Overview 25
6.2 True Holographic Display 26
6.3 Other Commercial Holographic Display 27
7 Display Types: Market Size and Analysis 28
7.1 Overview 28
7.2 Interactive 29
7.3 Non-interactive 30
8 Applications: Market Size and Analysis 31
8.1 Overview 31
8.2 Commercial 32
8.3 Medical 33
8.4 Gaming & Entertainment 33
8.5 Education and R&D 34
8.6 Automotive 35
8.7 Others 35
9 Regions: Market Size and Analysis 37
9.1 Overview 37
9.2 Americas 38
9.2.1 Overview 38
9.2.2 By Countries – Market Size and Analysis 40
9.2.2.1 US 41
9.2.2.2 Canada 41
9.2.2.3 Others 42
9.2.3 Display Types – Market Size and Analysis 43
9.2.3.1 Interactive 43
9.2.3.2 Non-interactive 44
9.2.4 Applications – Market Size and Analysis 44
9.2.4.1 Commercial 45
9.2.4.2 Medical 46
9.2.4.3 Gaming & Entertainment 46
9.2.4.4 Education 47
9.2.4.5 Automotive 47
9.2.4.6 Others 48
9.3 Europe 49
9.3.1 Overview 49
9.3.2 By Countries – Market Size and Analysis 50
9.3.2.1 UK 51
9.3.2.2 Germany 52
9.3.2.3 Spain 52
9.3.2.4 France 53
9.3.2.5 Others 53
9.3.3 Display Types – Market Size and Analysis 54
9.3.3.1 Interactive 55
9.3.3.2 Non-interactive 55
9.3.4 Applications – Market Size and Analysis 56
9.3.4.1 Commercial 57
9.3.4.2 Medical 57
9.3.4.3 Gaming & Entertainment 58
9.3.4.4 Education 58
9.3.4.5 Automotive 59
9.3.4.6 Others 59
9.4 Asia Pacific 60
9.4.1 Overview 60
9.4.2 By Countries – Market Size and Analysis 62
9.4.2.1 China 62
9.4.2.2 Japan 63
9.4.2.3 Australia and New Zealand 63
9.4.2.4 Others 64
9.4.3 Display Types – Market Size and Analysis 64
9.4.3.1 Interactive 65
9.4.3.2 Non-interactive 66
9.4.4 Applications – Market Size and Analysis 67
9.4.4.1 Commercial 68
9.4.4.2 Medical 68
9.4.4.3 Gaming & Entertainment 69
9.4.4.4 Education 69
9.4.4.5 Automotive 70
9.4.4.6 Others 70
9.5 Middle East & Africa 71
9.5.1 Overview 71
9.5.2 By Countries – Market Size and Analysis 73
9.5.2.1 UAE 74
9.5.2.2 Israel 74
9.5.2.3 South Africa 75
9.5.2.4 Others 75
9.5.3 Display Types – Market Size and Analysis 76
9.5.3.1 Interactive 77
9.5.3.2 Non-interactive 77
9.5.4 Applications – Market Size and Analysis 78
9.5.4.1 Commercial 79
9.5.4.2 Medical 79
9.5.4.3 Gaming & Entertainment 80
9.5.4.4 Education 80
9.5.4.5 Automotive 81
9.5.4.6 Others 81
10 Vendor Profiles 83
10.1 Provision Holding, Inc. (Provision Interactive Technologies, Inc.) 83
10.1.1 Overview 83
10.1.2 Key Financials 84
10.1.3 Business Focus 85
10.1.4 SWOT Analysis 86
10.1.5 Business Strategies 86
10.2 Realfiction 87
10.2.1 Overview 87
10.2.2 Key Financials 88
10.2.3 Product Offerings 88
10.2.4 Business Focus 89
10.2.5 SWOT Analysis 89
10.2.6 Business Strategies 90
10.3 SeeReal Technologies S.A. 90
10.3.1 Patent Overview 91
10.3.2 Business Focus 94
10.3.3 SWOT Analysis 95
10.3.4 Business Strategies 95
10.4 RealView Imaging Ltd. 95
10.4.1 Overview 95
10.4.2 Solutions 96
10.4.3 Business Focus 96
10.4.4 SWOT Analysis 97
10.4.5 Business Strategies 97
10.5 Konica Minolta, Inc. 98
10.5.1 Overview 98
10.5.2 Solutions 99
10.5.3 Business Units 99
10.5.4 Geographic Revenue 99
10.5.5 Business Focus 100
10.5.6 SWOT Analysis 101
10.5.7 Business Strategies 101
11 Companies to Watch for 102
11.1 MDH Hologram 102
11.1.1 Overview 102
11.1.2 Offerings 102
11.2 Holoxica Ltd. 103
11.2.1 Overview 103
11.2.2 Offerings 104
11.3 Voxon Photonics 105
11.3.1 Overview 105
11.3.2 Offerings 105
11.4 Real Vision 106
11.4.1 Overview 106
11.4.2 Offerings 106
11.5 AV Concepts, Inc. 107
11.5.1 Overview 107
11.5.2 Offerings 107
11.6 Marvel Technology (China) Co., Ltd. 108
11.6.1 Overview 108
11.6.2 Offerings 108
Annexure 110
Abbreviations 110


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Holding, Inc., Realfiction, SeeReal Technologies S.A., RealView Imaging Ltd., Konica Minolta, Inc., MDH Hologram, Holoxica Ltd., Voxon Photonics, Real Vision, AV Concepts, Inc., and Marvel Technology (China) Co., Ltd
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