Gobal Connected Aircraft Market, By [Entertainment Systems (Embedded In-Flight, Portable In-Flight, BYOD), Services (Passenger Entertainment, Passenger Connectivity, eBusiness, Infotainment, Onboard Emergency), Connectivity Technologies (Swift Broadband, ATG, ATG4, Ku band, Ka band, GTO, 2ku), Regions] - Trends & Forecast, 2015–2020

  • Product Code:
    RP-ID-10077890
  • Published Date:
    Mar 2019
  • Region:
    Global
  • Pages:
    177
  • Category:
    Automotive & Transportation
  • Publisher:
    Infoholic Research
The Global Connected aircraft market is one of the most flourishing markets across the globe. From one route one passenger, today the sector supports 50,000 routes and carries more than 3 billion passengers globally. By 2030, it is estimated that the passenger aircrafts fleet size will be almost double than the present size. The growing demand of inflight internet by the air passengers is one of the factor supporting the growth of the connected aircraft market.

The increasing demand from the air passengers (mainly millennials and businessmen), government and enterprise sectors are resulting in a rapid growth of this market. This market is supporting the growth of the related market such as of software developers, content developer, game developers, gaming device manufacturers, e-magazine publishers, hospitality and retail sectors. Despite, certain factors like privacy, cyber security, and high inflight internet cost may still impact the growth of the connected aircraft market.

The Global Connected Aircraft market is expected to grow at a CAGR of 14.9% during the period of 2015–2020, mainly connectivity segment. The growth of connectivity market is due to an increasing demand for the inflight internet by air passengers and is expected to grow at a CAGR of 34.2% during the period of 2015–2020. The Ku and Ka band are expected to grow at a CAGR of 30.7% and40.2% respectively, during the period of 2015–2020.

The Global Connected Aircraft market is analysed in six regions - North America, Western Europe, Central Eastern Europe, Middle East & Africa, Latin America and Asia-Pacific. The Middle East & Africa (MEA) region is one of the emerging regions for the Connected Aircraft market growth resulting in huge business investments from most of the players. MEA’s connected aircraft market is expected to grow at a CAGR of 18.7% during the period of 2015 to 2020. The growing demand of connected aircraft by air passengers and an increased IT spending are certain other factors determining the growth of the connected aircraft market.

Few highlights of the Global Connected Aircrafts Market:
• From seat centric entertainment systems slowly the market is shifting towards the light weight, technology friendly Tablets .In other words, portable entertainment devices are slowly replacing the seat centric systems.
• On demand Audio-Video services is becoming one of the popular passenger entertainment services.
• The upcoming connected aircraft services are On-board infotainment services and live telecast of news and sports inside the aircraft.
• US, Germany and China are one of the leading connected aircraft markets in their respective regions i.e. North America, Western Europe and Asia Pacific excluding Japan.

The report provides unique insights into the Connected Aircraft Market, providing trends and forecast of the industry during the period of 2015-2020.The market segmentation is done on the basis of Entertainment Systems, Services, Connectivity Technologies, and Regions. It also analyses the competitive landscape, vendor profiles, global generalist, companies to watch for, business strategies and overview thereby forecasting the future growth of this industry in terms of revenue, opportunities, restraints for the next five years i.e. from 2015–2020.
Table of Contents
1 Industry Overview
1.1 Industry Trends
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
3.3.1 In-flight Retail Market
3.3.2 In-flight Hospitality Industry
4 Market Characteristics
4.1 Ecosystem
4.2 Market Segmentation
4.3 Market Dynamics
4.3.1 Drivers
4.3.1.1 Growing number of global air travellers
4.3.1.2 Competitive edge for the airlines
4.3.1.3 Increased demand for onboard Internet
4.3.1.4 Increased number of air fleets
4.3.2 Restraints
4.3.2.1 High installation costs
4.3.2.2 Low internet connectivity speed
4.3.2.3 Growing cyber safety concerns
4.3.3 Opportunities
4.3.3.1 For portable device manufactures
4.3.3.2 For content developers
4.3.3.3 For service industry
4.3.4 DRO - Impact Analysis
4.4 Porter 5 (Five) Forces
5 Trends and Roadmap
5.1 Market Trends & Impact
5.2 Technology Roadmap
6 Connected Aircraft Entertainment Systems: Market Size& Analysis
6.1 Overview
6.1.1 Market Size and Analysis
6.2 Embedded In-Flight Entertainment Systems
6.2.1 Traditional Seat Display Units (SDU)
6.2.2 Smart SDU
6.2.3 Market Size and Analysis
6.3 Portable In-Flight Entertainment Systems
6.3.1 By Devices
6.3.1.1 Tablets
6.3.1.2 Phablets
6.3.1.3 Notebooks
6.3.2 By Operating Systems
6.3.2.1 Android
6.3.2.2 iOS
6.3.3 By Market Size and Analysis
6.4 Bring Your Own Device (BYOD)
6.4.1 By Devices
6.4.1.1 Smartphones
6.4.1.2 Tablets
6.4.1.3 Laptops and Notebooks
6.4.2 By Operating Systems
6.4.2.1 Android and iOS
6.4.3 By Market Size and Analysis
6.5 Vendor Profiles
6.5.1 Panasonic Avionics
6.5.1.1 Overview
6.5.1.2 Financial Health
6.5.1.3 Business Units
6.5.1.3.1 Overall
6.5.1.3.2 Market Specific
6.5.1.4 SWOT Analysis
6.5.1.5 Key Business Priorities
6.5.1.6 Business Strategy and View
6.5.2 Thales Group
6.5.2.1 Overview
6.5.2.2 Financial Health
6.5.2.3 Business Units
6.5.2.3.1 Overall
6.5.2.3.2 Market Specific
6.5.2.4 SWOT Analysis
6.5.2.5 Key Business Priorities
6.5.2.6 Business Strategies and Views
6.5.3 Rockwell Collins
6.5.3.1 Oveviewl
6.5.3.2 Financial Health
6.5.3.3 Business Units
6.5.3.3.1 Overall
6.5.3.3.2 Market Specific
6.5.3.4 SWOT Analysis
6.5.3.5 Key Business Priorities
6.5.3.6 Business Strategy and Views
6.5.4 Honeywell Aerospace
6.5.4.1 Overview
6.5.4.2 Financial Health
6.5.4.3 Business Units
6.5.4.3.1 Overall
6.5.4.3.2 Market Specific
6.5.4.4 SWOT Analysis
6.5.4.5 Key business Priorities
6.5.4.6 Business Strategies and Views
7 Services: Market Size & Analysis
7.1 Overview
7.1.1 Market Size & Analysis
7.2 Passenger Entertainment Services
7.2.1 Audio and Video Services
7.2.1.1 Preloaded Audio and Video services
7.2.2 On demand Audio and Video Services
7.2.3 Market Size and Analysis
7.2.4 Games
7.3 Passenger Connectivity Services
7.3.1 On board Wi-Fi
7.3.2 Onboard eCommerce
7.3.3 Voice services
7.3.4 Market Size and Analysis
7.4 eBusiness Services
7.4.1 Email
7.4.2 Skype Calls
7.4.3 Onboard conferencing
7.4.4 Social Media
7.4.5 In-flight Mobile Text Messaging
7.4.6 Market Size and Analysis
7.5 Infotainment services
7.5.1 Pre-flight safety video demonstration
7.5.2 Live plane location detector maps
7.5.3 Live TV (news, regional or sports or infotainment channels)
7.5.4 emagazines
7.5.5 Market Size and Analysis
7.6 Onboard emergency services
7.6.1 Health Services
7.6.2 Safety alerts
7.6.3 Market Size and Analysis
7.7 Vendor Profiles
7.7.1 Global Eagle Entertainment Inc.
7.7.1.1 Overview
7.7.1.2 Financial Health
7.7.1.3 Business Units
7.7.1.3.1 Overall
7.7.1.3.2 Market Specific
7.7.1.4 SWOT Analysis
7.7.1.5 Key business Priorities
7.7.1.6 Business Strategy and Views
7.7.2 Spafax
7.7.2.1 Overview
7.7.2.2 Financial Health
7.7.2.3 Business Units
7.7.2.3.1 Overall
7.7.2.3.2 Market Specific
7.7.2.4 SWOT Analysis
7.7.2.5 Key Business Priorities
7.7.2.6 Business Strategy and Views
7.7.3 Eros International Media Limited
7.7.3.1 Financial Health
7.7.3.2 Business Units
7.7.3.2.1 Overall
7.7.3.2.2 Market Specific
7.7.3.3 SWOT Analysis
7.7.3.4 Key Business Priorities
7.7.3.5 Business Strategy and Views
7.7.4 Stellar Entertainment
7.7.4.1 Overview
7.7.4.2 Financial Health
7.7.4.3 Business Units
7.7.4.3.1 Market Specific
7.7.4.4 SWOT Analysis
7.7.4.5 Key Business Priorities
7.7.4.6 Business Strategy and views
8 Connectivity Technologies: Market Size & Analysis
8.1 Overview
8.1.1 Market Size and Analysis
8.2 Swift Broadband
8.2.1 Overview
8.2.2 Market Size and Analysis
8.3 Air to Ground (ATG)
8.3.1 Overview
8.3.2 Market Size and Analysis
8.4 ATG-4
8.4.1 Overview
8.4.2 Market Size and Analysis
8.5 Ku band
8.5.1 Overview
8.5.2 Market Size and Analysis
8.6 Ka band
8.6.1 Overview
8.6.2 Market Size and Analysis
8.7 Ground to Orbit (GTO)
8.7.1 Overview
8.7.2 Market Size and Analysis
8.8 2ku
8.8.1 Overview
8.8.2 Market Size and Analysis
8.9 Vendor Profiles
8.9.1 Gogo Inc.
8.9.1.1 Overview
8.9.1.2 Financial Health
8.9.1.3 Business Units
8.9.1.3.1 Overall
8.9.1.3.2 Market Specific
8.9.1.4 SWOT Analysis
8.9.1.5 Key Business Priorities
8.9.1.6 Business Strategies and Views
8.9.2 Inmarsat
8.9.2.1 Overview
8.9.2.2 Financial Health
8.9.2.3 Business Unit
8.9.2.3.1 Overall
8.9.2.3.2 Market Specific
8.9.2.4 SWOT Analysis
8.9.2.5 Key Business Priorities
8.9.2.6 Business Strategy and Views
8.9.3 Eutelsat S.A.
8.9.3.1 Overview
8.9.3.2 Financial Health:
8.9.3.3 Business Units
8.9.3.3.1 Overall
8.9.3.3.2 Market Specific
8.9.3.4 SWOT Analysis
8.9.3.5 Key Business Priorities
8.9.3.6 Business Strategy and Views
8.9.4 ViaSat
8.9.4.1 Overview
8.9.4.2 Financial Health
8.9.4.3 Business Units
8.9.4.3.1 Overall
8.9.4.3.2 Market Specific
8.9.4.4 SWOT Analysis
8.9.4.5 Key Business Priorities
8.9.4.6 Business Strategy and Views
9 Regions: Market Size & Analysis
9.1 Overview
9.1.1 Market Size and Analysis
9.2 North America
9.2.1 United States
9.2.2 Canada
9.2.3 Market Size & Analysis
9.3 Western Europe
9.3.1 Germany
9.3.2 UK
9.3.3 France
9.3.4 Market Size & Analysis
9.4 Asia-Pacific Excluding Japan (APEJ)
9.4.1 China
9.4.2 India
9.4.3 Market Size & Analysis
9.5 Central Eastern Europe
9.5.1 Market Size & Analysis
9.6 Market Size & Analysis by Latin America
9.6.1 Market Size & Analysis
9.7 Middle East and Africa
9.7.1 Market Size & Analysis
10 Competitive Landscape
10.1 Competitor Comparison Analysis
10.1.1 Analysis By Entertainment Systems
10.1.2 Analysis By Technologies
10.1.3 By Air Passenger Inflight Preferences
10.2 Market Landscape
10.2.1 Mergers & Acquisitions (M&A)
10.2.2 Joint Ventures & Collaborations
11 Expert Views
12 Global Generalists
12.1 Microsoft
12.1.1 Overview
12.1.2 Key Offerings
12.1.3 Objective and Progress
12.2 Amazon
12.2.1 Overview
12.2.2 Key Offerings
12.2.3 Objective and Progress
12.3 IBM Corp
12.3.1 Overview
12.3.2 Key Offerings
12.3.3 Objectives and Progress
12.4 Google
12.4.1 Overview
12.4.2 Key Offerings
12.4.3 Objectives and Progress
12.5 Apple
12.5.1 Overview
12.5.2 Key Offering
12.5.3 Objectives and Progress
13 Companies to Watch For
13.1 Conscious System Engineering
13.1.1 Overview
13.1.2 Key Offering
13.1.3 Objective and Progress
13.2 AirCom Pacific LLC
13.2.1 Overview
13.2.2 Key Offerings
13.2.3 Objectives and Progress
13.3 MI Airlines
13.3.1 Overview
13.3.2 Key Offerings
13.3.3 Objectives and Progress
13.4 PXCom SAS
13.4.1 Overview
13.4.2 Key Offerings
13.4.3 Objectives and Progress
13.5 Aero Technics LTD
13.5.1 Overview
13.5.2 Key Offerings
13.5.3 Objectives and Progress
Annexure
Acronyms
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Panasonic Avionics
Thales Group
Rockwell Collins
Honeywell Aerospace
Global Eagle Entertainment Inc.
Eros International Media Limited
Spafax
Stellar Entertainment
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